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maya 2009 Features

올해 SIGGRAPH2008행사에서  마야2009,모션빌더 2009을 발표했습니다.

발표시 가장 큰 특징으로 마야 2009의 새로운 특징은 파티클Particles(다양한 입자 효력표현)이라고 했는대
오토데스크사이트에 가서 새로운 기능을 살펴보니

애니메이션 레이어라는 새로운 기능이 들어왔습니다.

Animation Layers
A powerful new animation layering paradigm in Maya 2009 built on technology from Autodesk® MotionBuilder® software, gives you more flexibility as you non-destructively create and edit animation. In this movie we’ll show you how to take advantage of this time-saving featureset: focusing particularly on blending, merging, grouping and re-ordering of animation layers; plus we’ll show you how to override or add to preceding layers.

모션빌더에서 그 개념을 가져온듯한대.
이것 잘 쓰면 물건이 될듯합니다.

회사에서 모션빌더는 자주 안쓰고 주로 마야로 작업을 하는대
나름대로 레이어기능을 개발해서 쓰고 있는대
그리 썩 좋지는 않지만
그래도 나름 쓸만하다고 생각되는 부분도 있었는대
마야자체에 들어오면 상당한 물건이 될듯하내요.

이번 버젼부터
마야, 모션빌더로 어떻게 가능한지를 신기술 동향과 함께 다양한 활용사례를 보여주는 지 같습니다.
Autodesk MotionBuilder 2009에서도 강화된 파이프라인 통합기능,Python 언어와 만화적인 효과를 낼 수있는CgFX shader 기술을 사용할 수 있다고 하는대 한번 살펴봐야할듯 하내요.

개인적으로 툴을 가리지 않지만
애니메이션자체만으로 볼떄는 마야가 가장 편한듯합니다.

가장 강력한 툴은 XSI이구요.


Accelerated Modeling and Mapping
Autodesk® Maya® 2009 software delivers a significantly streamlined poly modeling workflow. This video will introduce you to the key tools you need to familiarize yourself with in order to take advantage of this workflow, beginning with the software’s powerful, new selection features, which now includes true soft select, drag-selection, camera-based selection culling and more. You’ll also learn how to take advantage of the improved symmetrical modeling functionality, merge vertices tool, average normal move and other new features. Finally, you’ll see a demonstration of key new UV layout and unfolding options such as Preserve UVs and interactive Unfold and Relax UVs.

Maya Assets
With Maya Assets, complex data can be effectively organized, shared, referenced, and presented. In this video you’ll learn how to encapsulate a set of nodes into a container so that they can be treated from a user’s perspective as if they were a single node. We’ll then demonstrate the feature’s flexible referencing options, and show you how to create customized Maya Assets libraries.


Rendering and Stereoscopic Content Creation
Maya 2009 includes tools developed specifically for the creation of stereoscopic content. In this video we’ll introduce you to the in-viewport stereoscopic viewer and the default stereo camera rig. We’ll also discuss the new streamlined workflow for getting that rig information into Autodesk® Toxik™ software and how to get the best results from your multi-camera renders in the mental ray® rendering software.
The workflow improvements between Toxik 2009 and Maya 2009 stem largely from the updated Maya Render Pass system. In this movie we’ll give you an overview of this system and then take a look at the new IPR for mental ray enhancements, including support for the rendering of smooth meshes in mental ray and IPR for mental ray.

Maya nParticles
Maya 2009 introduces the second module built on the highly acclaimed Maya Nucleus unified simulation framework: nParticles. This new Maya Unlimited toolset gives you a precise, efficient workflow for simulating a wide range of complex effects including liquids, clouds, smoke, spray and dust. In this video we’ll specifically look at the stickiness functionality for nParticles and nCloth, nDynamic presets, the fill volume for nParticles feature, nParticle to nCloth interaction, nParticle to nParticle collisions, liquid simulation, as well as blobby and cloud hardware display.

오준헌(CG 컬럼리스트,애니메이터)
2006_ 2k Sports ~ 현재
2005_신나는 동물동장 Barnyard Inc 3D Artist

by 옛날사람 | 2008/09/11 01:31 | Animation&Game&Movie | 트랙백 | 덧글(0)

트랙백 주소 :
☞ 내 이글루에 이 글과 관련된 글 쓰기 (트랙백 보내기) [도움말]

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