2009년 07월 03일
NHL 2k10

이번 NHL2K10 커버 선수는 Washington Capitals팀 소속인 Alexander Ovechkin입니다.



전 2K10에서는 모든 골리애니메이션하고 Face Off 애니메이션 작업에 참여했습니다.

저번주부터 NBA2K10에 참여하고 있는대 이것 끝내고 잠깐 휴가차 한국을 방문해야할듯 하내요.
# by | 2009/07/03 09:02 | 2K | 트랙백 | 덧글(0)





# by | 2009/07/03 09:02 | 2K | 트랙백 | 덧글(0)

NBA 2K10: Anniversary Edition 입니다.
30,000 카피 한정판입니다. ps3버젼 xbox360버젼으로 나온다고 하내요.
• NBA 2K10 video game
• 2K Sports’ NBA 2K10 game locker
• 3” Figurine of
• 16” x 36” Kobe Bryant poster
• Commemorative NBA 2K 10th anniversary DVD
• Access to the Gold Room, the NBA 2K10 VIP online lobby (accessible only with Xbox LIVE® and PlayStation®Network membership)
# by | 2009/07/03 08:51 | 2K | 트랙백 | 덧글(0)

![]() | What has been your career path? How have you arrived to the point where you are? What did you do before? Hello. My name is Jun-hun Oh. I majored in arts at Hongik University. While I was attending university, I worked as an assistant teacher of 3Ds Max at Jung-ang Arts School as well. After graduating from university, I majored in 3D animation at the computer art graduate school of Academy of Art University located in San Francisco. I was working as a freelancer after finishing graduate school in the summer a couple of years ago. I work at Barn Yard The Movie Inc. Now,I work at 2K games. |
![]() | What parts of your work are the ones you enjoy most and least? There is a project that I've been working on for some time. I plan to publish animation computer books who are giveng tip for animaton skill and introduce the contents to South Korea. It is about giving information about things that they felt as they worked and their skill of their fields. preparing and making to short movie festivals, a work by AAU Students who directed and did animation work on, which I talked about earlier, is another big plan that I have. Because the work itself is spectacular, I am expecting very good results. |
![]() | What new technologies are you experimenting with now? The motion capture is new technology for game and movie.The motion capture technology has seen considerable technological advancement. In fact, in Barnyard as well, motion capture is being used for background characters who appear in some scenes. but it is not directly used as is. The motion obtained using mocap is re-worked to make it feel like key-frame animation that is opposite to the mocap feel. Also, it's not an easy task to use mocap for movements of horses or dogs. For these kinds of animals, not only is it difficult to mocap in the first place, but on top of that, acting can't be expected from the animals. The animation that we're working on aims to touch the audience by having imagery characters perform. From that aspect, motion capture can't be relied on for everything. But the use of motion capture technology is increasing in its scope in fields other than animation, such as movies or games. |
![]() | What professional publications or portals do you follow regularly? professional publications is always interesting areas, because I was published my book. authored a book named "Dream Maker" by collecting articles contributed to various mediums. This book contains information about the ways Korean animation can advance, seen from the perspective of animation artists who work in the US, as well as various information for students studying to be animation artists and ordinary people who are interested in the field, so that they can obtain a lot more information about the animation world."As I studied here in the US, I felt things are a lot different from how I imagined things would be while I was in South Korea. So I wanted to provide more accurate information." In this book published by a famous Korean publisher "Sigongsa", there are interview articles of 11 Korean animation artists, including Sang-soon Bak, the supervisor of Rockstar Games, Chan-ho Lee, a game production manager, Myung-chul Suh, a character designer, and Hyung-gyu Kim, a lead artist, as well as an interview article of American Bill Roper, for a total of 12 interview articles. Moreover ▲Preparing to study animation abroad ▲Explanation of terminology ▲Collection of animation and movie companies ▲Collection of game companies are included in the appendix. I hope that my book can provide useful information to students who are studying animation, as well as ordinary people interested in the field in South Korea. |
# by | 2009/06/27 03:35 | Me | 트랙백 | 덧글(0)

# by | 2009/06/18 13:39 | 잡지 | 트랙백 | 덧글(0)
순위 | 대학명 | 학과명 | 정원 | 지망 | 경쟁률 |
1 | 동아대 | 조형디자인학부(시각디자인) | 15 | 65 | 4.33 |
2 | 서울시립대 | 산업디자인(시각디자인전공) | 15 | 62 | 4.13 |
3 | 국민대 | 시각디자인 | 28 | 105 | 3.75 |
4 | 건국대 | 디자인학부 | 87 | 250 | 2.87 |
5 | 계명대 | 디자인계(산업디자인전공) | 20 | 52 | 2.60 |
6 | 건국대 | 예술학부(영상애니메이션전공) | 28 | 72 | 2.57 |
7 | 한양대안산캠 | 디자인학부(산업디자인전공) | 40 | 72 | 1.80 |
8 | 세종대 | 만화애니메이션 | 36 | 60 | 1.67 |
9 | 성균관대 | 예술학부(디자인전공)-시각디자인 | 20 | 31 | 1.55 |
10 | 부산대 | 디자인(시각디자인전공) | 20 | 30 | 1.50 |
11 | 경성대 | 디지털콘텐츠학부 | 38 | 57 | 1.50 |
12 | 계명대 | 애니메이션 | 15 | 22 | 1.47 |
13 | 경성대 | 공예디자인(금속공예디자인전공) | 13 | 18 | 1.38 |
14 | 경기대서울캠 | 다중매체영상학부(영상전공) | 18 | 24 | 1.33 |
애니메이션,게임학부가 개설된 각 대학과 경쟁률입니다.
디자인학과안에 애니메이션수업이 개설된 곳도 있어서 시각디자인전공이 있는 학교도 찾아봤습니다.
# by | 2009/06/18 08:37 | Animation&Game&Movie | 트랙백 | 덧글(0)
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